In the semantic jungle that is modern life, it is very easy to lose your focus. Sometimes words and whole sentences drift by like asteroids, and you have to chop them down to pieces to understand what they were saying. And if you cross one border, you’ll enter the room from the other side.

typoroidsOkay, this game may not apply as a theory for modern life in general, but as a nice little lettrist space shooter in the vein of (or probably rather in a very close relation to) the classical Asteroids, Typoroids – “the eternal struggle of designers vs. letters”, does pretty well.  Yes, and the subtitle reveals even more – it shows how the medium “game” is still in the middle of a struggle about the privilege of interpretation.

Game designers struggle to incorporate words in their design that manage to convince readers, not only gamers. Writers try to push their craft into the game medium and sometimes think very little of the game designers.

Oh yes, you might want to play that game without sound. It has a cheesy version of the imperial march.