Stunt Dummies step into the breach whenever we as humans feel like we couldn’t handle that situation on our own, they suffer and measure our pain, just in case. In Kathleen Ruiz’ explorational game they also suffer our mental and psychological pain.

stuntdummiesThere are different chambers to be explored. The double mouthed ventriloquist spits out completely indegestible techno-jabber. The fracture room wants to make you think about the futility to resist computer time, which is much more accurate, constant and productive than human time, with its petty diurnal and circadian rhythms. The pantheon of misinformation deals with the concept of technology and progress becoming obsolete so quickly that nothing but a wire frame of memory lasts, while technology glides into ridiculousness soon after it has been invented.

Stunt Dummies is the kind of game gamers despise and artists celebrate. It is, however, able to bridge the gap between these two pretty well. You can enjoy it as a work of art, but you must also at least acknowledge that it works as a game and follows most of the rules a game should. And it succeeds at creating a strange universe that is actually fun to explore.