<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Things I never did</title>
	<atom:link href="http://www.56kmodern.com/timeray/252/things-i-never-did/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.56kmodern.com/timeray/252/things-i-never-did/</link>
	<description>game truth, shun error</description>
	<lastBuildDate>Tue, 18 Oct 2011 14:11:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: stevenxonward</title>
		<link>http://www.56kmodern.com/timeray/252/things-i-never-did/comment-page-1/#comment-66</link>
		<dc:creator>stevenxonward</dc:creator>
		<pubDate>Tue, 06 Jul 2010 14:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.56kmodern.com/?p=252#comment-66</guid>
		<description>I enjoyed the game, as well as its message. Still, I feel like this tried to accomplish something a little too similar to Passage, though the effect wasn&#039;t nearly as potent. Like Igor, I didn&#039;t see the things I hadn&#039;t done. As I reached the end of the game, I didn&#039;t see anything that was beyond my reach, &#039;cept the accumulation of more wealth/experience. Passage at least presents a choice: to gather less experience with a partner at a more meaning rate, or more experience alone with less meaning. I&#039;d like to see this game present alternatives so that the player has a sense for the things he or she is missing out on.</description>
		<content:encoded><![CDATA[<p>I enjoyed the game, as well as its message. Still, I feel like this tried to accomplish something a little too similar to Passage, though the effect wasn&#8217;t nearly as potent. Like Igor, I didn&#8217;t see the things I hadn&#8217;t done. As I reached the end of the game, I didn&#8217;t see anything that was beyond my reach, &#8216;cept the accumulation of more wealth/experience. Passage at least presents a choice: to gather less experience with a partner at a more meaning rate, or more experience alone with less meaning. I&#8217;d like to see this game present alternatives so that the player has a sense for the things he or she is missing out on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Igor Hardy</title>
		<link>http://www.56kmodern.com/timeray/252/things-i-never-did/comment-page-1/#comment-23</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Tue, 01 Dec 2009 09:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.56kmodern.com/?p=252#comment-23</guid>
		<description>Pretty neat idea.

However, I didn&#039;t see any of the Things I Never Did. Not even a trace of them. Which was a bit of anticlimactic.</description>
		<content:encoded><![CDATA[<p>Pretty neat idea.</p>
<p>However, I didn&#8217;t see any of the Things I Never Did. Not even a trace of them. Which was a bit of anticlimactic.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

