Navigating a maze in search of shiny treasures is one of the archetypical joys of computer gaming. You avoid monstrous enemies, bag the gold and run. But little did you know how much such an operation can cost – when you add up cargo costs, ammunition, equipment and medical bills, the biggest and most successful treasure hunt can leave you game over.
Francis Coulombe has built a simple platform game, reminiscent of the good old days of labyrinth treasure hunts, around the idea that virtually everything costs money, except walking left and right. You start with a small budget and should immediately go for the really valuable stuff and not waste your time on copper and bronze. Shooting costs money, jumping costs money, enemy collisions cost money.
And, due to those times of global economic instability, Recession has been equipped with another feature that will make you want to make money quick: As time passes, the exchange rate goes down, and soon all those glittering prizes and shiny treasures you collect are not gold anymore.
Recession is currently work-in-progress, once it is finished, I will update sceenshots and links.