Your first decision: jump or run. You can’t do both. You can not Jump&Run. Genre convention #1 deconstructed along the way, 30 years of continuous jumping and running, gone at a single blow. Molleindustria’s Paolo Pedercini manages to break the strongest and most widespread stereotype about video games so easily in his current work Ergon/Logos, you barely notice it at first. But if you notice, a whole avalanche of game stereotypes are waiting to be explored by you, the one who is in control.

ergonlogosErgon/Logos captures all the conventions, clichés and, quite surprisingly, even some of the game mechanics of one of the oldest genres in video game history in plain text. As the player, you control the direction of the leading character’s stream of thought.  Feeling quite the daredevil today? Great, then jump over pitfalls, grab the lovely maid and do not look left or right, for all your possible failures are already lined up in font size 72 at the side of the path to glory.

But if you feel like exploring the poetry within jumping, running and failing, then please fail. You will not regret it.