Jason Nelson is a poet. His poetry mutates and hides behind interactive media, almost gamelike games and installations that combine such diverse subjects as ancient witchcraft, explosive weapons, breakfast cereal and the weather. Among his efforts is a remarkably playable one named I made this. You play this. We are enemies.
While guiding a little dot through a labyrinth (clearly a reminiscence of the olden days of plain, abstract and for-gaming’s sake gaming) you are made to witness travesties of well-known websites, implemented as ghastly artefact-ridden jpgs and enjoy poetic distraction. Or distractive poetry.
Jason Nelson weaves a semantic net out of empty phrases and bloated marketing jabber that grows tighter and tighter the longer you play. You won’t be able to memorize much, but you’ll get a feeling that you just came a little closer to the core of company-enforced newspeak: By shaping it into a beautifully strange rhythm of grotesque drivel, its true form is revealed: grotesque drivel. Only without the beauty.