Did you know that Czech had a word for “a root or a piece of wood that resembles a creature”? Well, here it is, Samorost. The travels of a little gnome through a hyperspace of roots and moss, accompanied by a futurist soundtrack and a wobbly hat. You take control from the outside, manipulating grassy little dioramas and trying to guide the little gnome safely
through symbiotic unities of scrap and nature.
This was the first work of Jakub Dvorsky, whose Amanita Design is currently enjoying Indie fame with Machinarium – he expanded his nostalgic scrap-planet-universe and made a full-length puzzle game of it.
2 Comments
1 Ben Chandler wrote:
I protest! You mentioned a game I’ve actually heard of and played before!
;)
2 56K wrote:
You knew that day would come eventually…But I’ll do my best to spread wonderment and fabulosity again.
Also: I will be presenting some AGS games now and then, so the mystification quota will possibly drop significantly.