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	<title>56Kmodern &#187; virgin</title>
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	<description>game truth, shun error</description>
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		<title>Gourmet Squadron Barayarou</title>
		<link>http://www.56kmodern.com/timeray/41/gourmet-squadron-barayarou/</link>
		<comments>http://www.56kmodern.com/timeray/41/gourmet-squadron-barayarou/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 10:22:54 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[surrealism]]></category>
		<category><![CDATA[symbolism]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[virgin]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=41</guid>
		<description><![CDATA[The Beat &#8216;em Up-genre certainly hasn&#8217;t seen too many games that could be considered art, mostly because it always involves beating things or persons up, and nothing else. There is one beautiful exception, however, a surrealist Japanese sidescroller released for the Super Nintendo in 1995. If Salvador Dalí would have been executive producer of a [...]]]></description>
			<content:encoded><![CDATA[<p>The Beat &#8216;em Up-genre certainly hasn&#8217;t seen too many games that could be considered art, mostly because it always involves beating things or persons up, and nothing else. There is one beautiful exception, however, a surrealist Japanese sidescroller released for the Super Nintendo in 1995.</p>
<p><img class="size-full wp-image-66 alignleft" title="gourmetsalad" src="http://www.56kmodern.com/baggageclaim/gourmetsalad.png" alt="gourmetsalad" width="256" height="223" />If Salvador Dalí would have been executive producer of a Beat &#8216;em Up, this is what it would have looked like. The level design often contains human body parts. Level bosses have (with some exceptions) exaggerated genitalia and use them to attack you mercilessly. On your way through the levels you fight giant floating heads, controlled by miniaturized people. There are enemies with huge surreal animations and contraptions to fight you, but there are some who just don&#8217;t have any animation at all, but rather glide through the level awkwardly without moving their feet.</p>
<p>The greater purpose of our fighting gourmets remains unclear, but as usual, it involves a mad scientist with a fancy hat, some vials, some green liquid, cloning and generally evil biomechanic experimental menace. This has to stop, no doubt!</p>
<p>So, what&#8217;s with the power up and the health, crucial elements of every decent fighting game? Is it pizza, or burgers? No, because this is the <strong>Gourment Squadron</strong> on the way to, well, on the way to victory. Some of your opponents carry ingredients such as garlic, soybeans, lobster, seafood or tofu, and after you have given them the pounding they obviously deserved, you can collect them. <strong>But! </strong>To draw maximum health and power from those ingredients, you also have to combine them in a proper way after each level by feeding them into your robo chef. If you haven&#8217;t spoiled it, you&#8217;ll have a healthy seafood salad, regain your strength, and then on to the next level of sexually charged ass kicking and mushroom foray!</p>
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