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	<title>56Kmodern &#187; tape</title>
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	<description>game truth, shun error</description>
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		<title>Deus Ex Machina</title>
		<link>http://www.56kmodern.com/timeray/14/deus-ex-machina-game-sinclair-zx-spectru/</link>
		<comments>http://www.56kmodern.com/timeray/14/deus-ex-machina-game-sinclair-zx-spectru/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 08:56:58 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[1984]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[sinclair zx spectrum]]></category>
		<category><![CDATA[tape]]></category>

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		<description><![CDATA[Oh, you&#8217;ve returned? That&#8217;s great. I was just about to write a bit about a game I just recently learned about, and which now seems to be my first choice for this illustrous project. I am going to dig a pretty deep hole into video game history here, straight down to 1984, but &#8211; when [...]]]></description>
			<content:encoded><![CDATA[<p>Oh, you&#8217;ve returned? That&#8217;s great. I was just about to write a bit about a game I just recently learned about, and which now seems to be my first choice for this illustrous project. I am going to dig a pretty deep hole into video game history here, straight down to 1984, but &#8211; when it comes to computer game art &#8211; not a very controversial one.</p>
<p>Deus Ex Machina is generally considered one of the first art games ever created. Your task in the game is to help the last piece of DNA on earth survive and evolve inside a computer environment; you do this by mastering several rooms like &#8220;The D.N.A welder&#8221;, &#8220;The Beau Bank&#8221;  or &#8220;The Blood Clot Disperser&#8221;. Sounds like fun yet?</p>
<p><img class="size-full wp-image-15 alignleft" style="margin: 3px; border: 3px solid black;" title="deausexmachina" src="http://www.56kmodern.com/baggageclaim/deausexmachina.png" alt="deausexmachina" width="258" height="177" /></p>
<p>There&#8217;s still more to it: Accompanying your attemps to create life inside the machine is a great soundtrack, featuring the voices of Ian Dury (That intelligent New Wave guy with his own memorial bench in London&#8217;s Richmond Park) and Jon Pertwee (The Third Doctor, Doctor Who). Imagine 80s synth pop on a mixtape with Shakespeare quotes with little Pink Floyd touches. I am not one to cherish progressive concept art rock, but this is delightful, hombre. And yes, you are right: The Sinclair ZX Spectrum did not have those fancy onboard soundcards we have nowadays. They solved that in a very creative and artistic way.</p>
<p>The game came as two cassettes: One for the game, TZX tape for the ZX Spectrum &#8211; the other one for the soundtrack, to be fed into your stereo. I&#8217;d almost call that a synaesthetic connection of media, breaking the boundaries of technology at that time, and also developing a game concept that always takes the same time to play, yet still is fun to play.</p>
<p>So, is it fun to play? Personally I&#8217;d say yes, although there are some hurdles to overcome. Setting up an emulator, having the soundtrack play along and then at first be completely puzzled a out how to proceed. And then realize: Hot damn, you can&#8217;t proceed, the soundtrack is still telling you things about that very level you are in, you just have to survive!</p>
<p>If you&#8217;re interested in what the game looks like, take a look at that guy&#8217;s videos on the omnivorous youtube, it&#8217;s almost as good as playing the game yourself! However, if you&#8217;d rather enjoy a trainload of information on the game, the full downloadable soundtrack, the game itself as a tape image file and virtually anything that has ever been said by anyone about Deus Ex Machina, don&#8217;t look any further than <a href="http://www.worldofspectrum.org/infoseekid.cgi?id=0001373" target="_blank">World of Spectrum</a></p>
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