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	<title>56Kmodern &#187; nekogames</title>
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	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
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		<title>Dot2Hato</title>
		<link>http://www.56kmodern.com/timeray/308/dot2hato/</link>
		<comments>http://www.56kmodern.com/timeray/308/dot2hato/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:11:31 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[nekogames]]></category>
		<category><![CDATA[yoshio ishii]]></category>

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		<description><![CDATA[You will have to figure it out for yourself. The metaphors repeat to soon, and it all goes by so quickly. Dot2Hato. A million little pixels, schematic figures and triangles that bring you a little closer to understanding what interactive art might have been before the invention of the computer and might again become some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-309 alignleft" title="56kmodern0012PMdot2hato" src="http://www.56kmodern.com/baggageclaim/56kmodern0012PM.png" alt="56kmodern0012PMdot2hato" width="256" height="180" />You will have to figure it out for yourself. The metaphors repeat to soon, and it all goes by so quickly. <a href="http://www.nekogames.jp/mt/2009/10/dot2hato.html" target="_blank">Dot2Hato</a>. A million little pixels, schematic figures and triangles that bring you a little closer to understanding what interactive art might have been before the invention of the computer and might again become some day.</p>
<p>The other games on Yoshio Ishii&#8217;s development blog are also very special. He just keeps on inventing, and in almost every single one of his games there is more creative potential than in your average industry title. And more than in your average highly praised Indie game as well.</p>
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		<title>Cursor x10</title>
		<link>http://www.56kmodern.com/timeray/224/cursor-x10/</link>
		<comments>http://www.56kmodern.com/timeray/224/cursor-x10/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 13:41:59 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[minimalism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[experimental game mechanics]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[nekogames]]></category>

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		<description><![CDATA[Click stairs and move. The 16th floor is a goal. Cooperate by oneself? You couldn&#8217;t put the message behing Cursor x10 any clearer. You are a cursor, and you must help your fellow cursors, which all become your alter egos within limited time frames, to reach &#8220;a goal&#8221;. To reach a goal, whatever it may [...]]]></description>
			<content:encoded><![CDATA[<p>Click stairs and move. The 16th floor is a goal. Cooperate by oneself?</p>
<p>You couldn&#8217;t put the message behing <a href="http://www.nekogames.jp/mt/2008/01/cursor10.html" target="_blank">Cursor x10</a> any clearer. You are a cursor, and you must help your fellow cursors, which all become your alter egos within limited time frames, to reach &#8220;a goal&#8221;. To reach a goal, whatever it may be, you <img class="size-full wp-image-225 alignleft" title="cursorx10" src="http://www.56kmodern.com/baggageclaim/56Kmodern17000016.png" alt="cursorx10" width="256" height="180" />must cooperate with yourself. You must come to terms with yourself. Maybe meditate a bit.</p>
<p>And then find your way up the stairs, all the while collecting points and solving puzzles and triggering minimalist animations. It is an experiment in memory as well as in terms of game mechanics &#8211; can you find a fitting strategy in a 3D game world with the third dimension being time, not x, y or z? And what if I told you it was a 4D game world with time restrictions? Can you handle point-and-click dimensional failure?</p>
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