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	<title>56Kmodern &#187; glitch music</title>
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	<description>game truth, shun error</description>
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		<title>_dRive</title>
		<link>http://www.56kmodern.com/timeray/289/_drive/</link>
		<comments>http://www.56kmodern.com/timeray/289/_drive/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 11:59:55 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[glitch music]]></category>
		<category><![CDATA[twiggames]]></category>

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		<description><![CDATA[You can&#8217;t move your ship without glitching the soundtrack. You can&#8217;t win the game without losing the music. This is the basic premise of axcho&#8217;s _dRive, funky spelling included. The idea of the game revolves around using three tracks of music as stages for your space ship derivates and at the same time make the [...]]]></description>
			<content:encoded><![CDATA[<p>You can&#8217;t move your ship without glitching the soundtrack. You can&#8217;t win the game without losing the music. This is the basic premise of <a href="http://evolutionlive.blogspot.com/2008/03/derivation-of-spring.html" target="_blank">axcho</a>&#8217;s _dRive, funky spelling included. The idea of the game revolves around using three tracks of music as stages for your space ship derivates and at the same time make the fundamental principles behind all digital art &#8211; maths, physical relationships, curves &#8211; accessible to the player. You start with one space ship, collect points and glitch the music &#8211; then suddenly, another stage comes up.</p>
<p><img class="size-full wp-image-290 alignleft" title="56kmodern0008PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0008PM.png" alt="56kmodern0008PM" width="256" height="180" />The new ship is controlled at the same time and with the same means of control as the old ship, only through the leverage of different velocity and acceleration. You can collect items that change these properties, but to master the game you have to internalize the basic physical relations between your ships.</p>
<p>Therefore, <a href="http://www.newgrounds.com/portal/view/430730" target="_blank">_dRive</a> is also an experiment in making educational games &#8211; not explaining, but simply integrating kinematics and calculus into its gameplay. Even if the game mechanics and gameplay still feel a bit coarse, it is definitely pushing the boundaries of the popular rhythm game genre.</p>
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