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	<title>56Kmodern &#187; flash</title>
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	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
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		<title>The Company of Myself</title>
		<link>http://www.56kmodern.com/timeray/335/the-company-of-myself/</link>
		<comments>http://www.56kmodern.com/timeray/335/the-company-of-myself/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 17:21:53 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[folk art]]></category>
		<category><![CDATA[symbolism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[eli piilonen]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=335</guid>
		<description><![CDATA[Intriguing title, although the game is exactly what the title promises. This is an introspective 2D platformer, with a main character who is alone. He is pondering switches, flowers, walls and forcefields. The levels are built like diaries, the somewhat grave soundtrack, combined with the Victorian era clothing of the main character add to the [...]]]></description>
			<content:encoded><![CDATA[<p>Intriguing title, although the game is exactly what the title promises. This is an introspective 2D platformer, with a main character who is alone. He is pondering switches, flowers, walls and forcefields. The levels are built like diaries, the somewhat grave soundtrack, combined with the Victorian era clothing of the main character add to the somehow moribund nature and atmosphere of the game. The formal language stays that of a standard platform game. Switches, flowers, walls and forcefields.</p>
<p><img class="size-full wp-image-341 alignleft" title="56kmodern0022PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0022PM.png" alt="56kmodern0022PM" width="256" height="180" />Now, what makes the game special isn&#8217;t so very special at all anymore, but still special enough to mention: You have to interact with your past self. You are so alone that nobody but yourself can help you. <a href="http://www.kongregate.com/games/2DArray/the-company-of-myself" target="_blank">The Company Of Myself</a>. Braid showed us how possible that is, yes. It is nicely implemented, though, the dialog keeps you playing, and soon you will be stacking your current selves on top of your past selves that have faded away for the good cause.</p>
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		<title>Sprout</title>
		<link>http://www.56kmodern.com/timeray/329/sprout/</link>
		<comments>http://www.56kmodern.com/timeray/329/sprout/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 11:51:33 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[impressionism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[custom logic]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[jeff nusz]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=329</guid>
		<description><![CDATA[A little sprout pops up on a faraway island, right next to a coconut palm tree. It is very sure, however, that it is not a coconut, but an acorn. &#8220;Acorns do not sprout here&#8221;, claims the majestic old palm tree, &#8220;they grow into mighty oaks in a land beyond the sea and the desert&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p>A little sprout pops up on a faraway island, right next to a coconut palm tree. It is very sure, however, that it is not a coconut, but an acorn. &#8220;Acorns do not sprout here&#8221;, claims the majestic old palm tree, &#8220;they grow into mighty oaks in a land beyond the sea and the desert&#8221;. What can the little sprout in identity crisis do?</p>
<p><img class="size-full wp-image-330 alignleft" title="sprout-56kmodern0021PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0021PM.png" alt="sprout-56kmodern0021PM" width="256" height="180" />Evolve into all kinds of plants and trees, of course. Unless you know exactly who you are and are told over and over again who you will be, nothing can keep you from evolving into anything you like. And so begins the journey of the little <a href="http://www.kongregate.com/games/customlogic/sprout" target="_blank">sprout</a>, growing into coconuts, dandelions, fruit trees &#8211; overcoming dangerous obstacles and escaping ravenous wildfowl that waits for you in pastel-coloured lands. Nice!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Egg Way</title>
		<link>http://www.56kmodern.com/timeray/315/egg-way/</link>
		<comments>http://www.56kmodern.com/timeray/315/egg-way/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 00:20:34 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[existentialism]]></category>
		<category><![CDATA[2006]]></category>
		<category><![CDATA[d_of_i]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[food]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=315</guid>
		<description><![CDATA[Games with astonishing physics were once the hope of a whole industry. &#8220;Why, certainly we don&#8217;t need any new ideas if we just implement great and realistic physics in every single one of our amazingly detailed 3D shooters! That crayon dude and the container throwing mod guy have done it, and the people love them!&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Games with astonishing physics were once the hope of a whole industry. &#8220;Why, certainly we don&#8217;t need any new ideas if we just implement great and realistic physics in every single one of our amazingly detailed 3D shooters! That crayon dude and the container throwing mod guy have done it, and the people love them!&#8221;</p>
<p><img class="size-full wp-image-316 alignleft" title="eggway" src="http://www.56kmodern.com/baggageclaim/56kmodern0014AM.png" alt="eggway" width="256" height="166" />Well, d_of_i has done the physics thing, too. In <a href="http://ishi.blog2.fc2.com/blog-entry-186.html" target="_blank">Egg Way</a>, you have to guide an egg safely into your frying pan with a powerful physics pencil that can morph air and time into half-solid temporal gelatine. Or this is how I like to describe it. But be careful not to freeze air for too long, because if it becomes too solid it will relentlessly scramble your egg in the resulting time vortex!</p>
<p>It would probably be a good idea to compile a &#8220;food&#8221; series. Yes, I shall do that some day.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Dot2Hato</title>
		<link>http://www.56kmodern.com/timeray/308/dot2hato/</link>
		<comments>http://www.56kmodern.com/timeray/308/dot2hato/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:11:31 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[nekogames]]></category>
		<category><![CDATA[yoshio ishii]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=308</guid>
		<description><![CDATA[You will have to figure it out for yourself. The metaphors repeat to soon, and it all goes by so quickly. Dot2Hato. A million little pixels, schematic figures and triangles that bring you a little closer to understanding what interactive art might have been before the invention of the computer and might again become some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-309 alignleft" title="56kmodern0012PMdot2hato" src="http://www.56kmodern.com/baggageclaim/56kmodern0012PM.png" alt="56kmodern0012PMdot2hato" width="256" height="180" />You will have to figure it out for yourself. The metaphors repeat to soon, and it all goes by so quickly. <a href="http://www.nekogames.jp/mt/2009/10/dot2hato.html" target="_blank">Dot2Hato</a>. A million little pixels, schematic figures and triangles that bring you a little closer to understanding what interactive art might have been before the invention of the computer and might again become some day.</p>
<p>The other games on Yoshio Ishii&#8217;s development blog are also very special. He just keeps on inventing, and in almost every single one of his games there is more creative potential than in your average industry title. And more than in your average highly praised Indie game as well.</p>
]]></content:encoded>
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		<title>Typoroids</title>
		<link>http://www.56kmodern.com/timeray/278/typoroids/</link>
		<comments>http://www.56kmodern.com/timeray/278/typoroids/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 11:47:35 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[56Kliché]]></category>
		<category><![CDATA[lettrism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[hipopotam]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=278</guid>
		<description><![CDATA[In the semantic jungle that is modern life, it is very easy to lose your focus. Sometimes words and whole sentences drift by like asteroids, and you have to chop them down to pieces to understand what they were saying. And if you cross one border, you&#8217;ll enter the room from the other side. Okay, [...]]]></description>
			<content:encoded><![CDATA[<p>In the semantic jungle that is modern life, it is very easy to lose your focus. Sometimes words and whole sentences drift by like asteroids, and you have to chop them down to pieces to understand what they were saying. And if you cross one border, you&#8217;ll enter the room from the other side.</p>
<p><img class="size-full wp-image-282 alignleft" title="typoroids" src="http://www.56kmodern.com/baggageclaim/56kmodern0007PM.png" alt="typoroids" width="256" height="180" />Okay, this game may not apply as a theory for modern life in general, but as a nice little lettrist space shooter in the vein of (or probably rather in a very close relation to) the classical Asteroids, <a href="http://www.hipopotamstudio.pl/#/en/stuff/typoroids/" target="_blank">Typoroids</a> &#8211; &#8220;the eternal struggle of designers vs. letters&#8221;, does pretty well.  Yes, and the subtitle reveals even more &#8211; it shows how the medium &#8220;game&#8221; is still in the middle of a struggle about the privilege of interpretation.</p>
<p>Game designers struggle to incorporate words in their design that manage to convince readers, not only gamers. Writers try to push their craft into the game medium and sometimes think very little of the game designers.</p>
<p>Oh yes, you might want to play that game without sound. It has a cheesy version of the imperial march.</p>
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		<slash:comments>0</slash:comments>
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		<title>Today I Die</title>
		<link>http://www.56kmodern.com/timeray/270/today-i-die/</link>
		<comments>http://www.56kmodern.com/timeray/270/today-i-die/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 13:29:30 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[existentialism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[daniel benmergui]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=270</guid>
		<description><![CDATA[A game about the daily choice of waking up or dying. Daniel Benmergui leaves it up to you which part of your possible day you want to explore. The dead part, the painful part, the dark part? After all, life is also a semantic choice. In Today I Die, you are drowning. All the choices are [...]]]></description>
			<content:encoded><![CDATA[<p>A game about the daily choice of waking up or dying. Daniel Benmergui leaves it up to you which part of your possible day you want to explore. The dead part, the painful part, the dark part? After all, life is also a semantic choice. In <a href="http://www.ludomancy.com/games/today.php?lang=en" target="_blank">Today I Die</a>, you are drowning.</p>
<p><img class="size-full wp-image-271 alignleft" title="56kmodern0005PMtodayIdie" src="http://www.56kmodern.com/baggageclaim/56kmodern0005PM.png" alt="56kmodern0005PMtodayIdie" width="256" height="180" />All the choices are laid out in front of you, as a jigsaw puzzle of symbols you have to decode. Decode them like it were in a dream. Stay tied to that lethal dream and let the decision that has already been taken evolve. You have to look at things from all possible angles because you have already killed time.</p>
<p>You want to take back your decision? Then you have to fight for it. Caprice is not very highly regarded here. Become the metaphor and survive.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>High Delivery</title>
		<link>http://www.56kmodern.com/timeray/264/high-delivery/</link>
		<comments>http://www.56kmodern.com/timeray/264/high-delivery/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 12:20:21 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[impressionism]]></category>
		<category><![CDATA[2004]]></category>
		<category><![CDATA[ferry halim]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=264</guid>
		<description><![CDATA[The question whether an impressionist computer game could exist or not has been pondered by many, and many times the answer was: If so, then possibly within exploration games without clear objectives where you can just walk around, discover, observe beauty and light and shadows. Ferry Halim&#8217;s High Delivery combines explorational aspects with a medieval [...]]]></description>
			<content:encoded><![CDATA[<p>The question whether an impressionist computer game could exist or not has been pondered by many, and many times the answer was: If so, then possibly within exploration games without clear objectives where you can just walk around, discover, observe beauty and light and shadows.</p>
<p><img class="size-full wp-image-265 alignleft" title="highedelivery" src="http://www.56kmodern.com/baggageclaim/SS-2009-11-30_20.58.42.png" alt="highedelivery" width="256" height="180" />Ferry Halim&#8217;s <a href="http://www.ferryhalim.com/orisinal/g3/high.htm" target="_blank">High Delivery</a> combines explorational aspects with a medieval memento mori message. Its graphics style is really reminiscent of impressionist paintings. You play as a fan. There is a bottle, tied to a balloon, and with your fan you change the direction of the balloon, so the bottle can collect flowers. Your balloon goes higher and higher, your bottle fills with roses by the dozen, and finally you have arrived.</p>
<p>You delivered 66 roses. Try again.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Cursor x10</title>
		<link>http://www.56kmodern.com/timeray/224/cursor-x10/</link>
		<comments>http://www.56kmodern.com/timeray/224/cursor-x10/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 13:41:59 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[minimalism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[experimental game mechanics]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[nekogames]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=224</guid>
		<description><![CDATA[Click stairs and move. The 16th floor is a goal. Cooperate by oneself? You couldn&#8217;t put the message behing Cursor x10 any clearer. You are a cursor, and you must help your fellow cursors, which all become your alter egos within limited time frames, to reach &#8220;a goal&#8221;. To reach a goal, whatever it may [...]]]></description>
			<content:encoded><![CDATA[<p>Click stairs and move. The 16th floor is a goal. Cooperate by oneself?</p>
<p>You couldn&#8217;t put the message behing <a href="http://www.nekogames.jp/mt/2008/01/cursor10.html" target="_blank">Cursor x10</a> any clearer. You are a cursor, and you must help your fellow cursors, which all become your alter egos within limited time frames, to reach &#8220;a goal&#8221;. To reach a goal, whatever it may be, you <img class="size-full wp-image-225 alignleft" title="cursorx10" src="http://www.56kmodern.com/baggageclaim/56Kmodern17000016.png" alt="cursorx10" width="256" height="180" />must cooperate with yourself. You must come to terms with yourself. Maybe meditate a bit.</p>
<p>And then find your way up the stairs, all the while collecting points and solving puzzles and triggering minimalist animations. It is an experiment in memory as well as in terms of game mechanics &#8211; can you find a fitting strategy in a 3D game world with the third dimension being time, not x, y or z? And what if I told you it was a 4D game world with time restrictions? Can you handle point-and-click dimensional failure?</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pragaras</title>
		<link>http://www.56kmodern.com/timeray/119/pragaras/</link>
		<comments>http://www.56kmodern.com/timeray/119/pragaras/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 08:36:55 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[3j]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=119</guid>
		<description><![CDATA[Pragaras is hell. The game start by teaching you how to inflate a balloon and ends with a poem about a nuclear explosion. In Lithuanian. Oh, and pragaras means hell in Lithuanian, too. Your avantagarde character and you are sent on a journey through a pretty dire vision of modern life, while art styles come [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/470487" target="_blank">Pragaras</a> is hell. The game start by teaching you how to inflate a balloon and ends with a poem about a nuclear explosion. In Lithuanian. Oh, and pragaras means hell in Lithuanian, too. Your avantagarde character and you are sent on a journey through a pretty dire vision of modern life, while art styles come and go.</p>
<p><img class="size-full wp-image-220 alignleft" title="pragaras-hell" src="http://www.56kmodern.com/baggageclaim/56Kmodern03000014.png" alt="pragaras-hell" width="256" height="200" />You keep on walking through hell, be it of cardboard, of watercolour or purely digital. Through strange sounds. You have to mutate, from a handsome young man to a suitcase-wielding zombie salesman.</p>
<p><a href="http://3j.wu.lt/webbeb/site/works3.htm" target="_blank">3j</a>, the Lithuanian team who created Pragaras, have already sent players on explorations of strange worlds before, but of strange and nice worlds. This time, you almost can not believe that somebody who is able to create something as beautiful as this creates it for the sole purpose of showing hell. A bit like the late medieval painter Hieronymus Bosch &#8211; they use fantastic and creative imagery to illustrate their own moral concepts. Which are: Everything pretty bad, but you can&#8217;t change it. But please at least be aware of it.</p>
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		<title>Ergon/Logos</title>
		<link>http://www.56kmodern.com/timeray/204/ergonlogos/</link>
		<comments>http://www.56kmodern.com/timeray/204/ergonlogos/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 09:26:36 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[lettrism]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[molleindustria]]></category>
		<category><![CDATA[paolo pedercini]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=204</guid>
		<description><![CDATA[Your first decision: jump or run. You can&#8217;t do both. You can not Jump&#38;Run. Genre convention #1 deconstructed along the way, 30 years of continuous jumping and running, gone at a single blow. Molleindustria&#8217;s Paolo Pedercini manages to break the strongest and most widespread stereotype about video games so easily in his current work Ergon/Logos, [...]]]></description>
			<content:encoded><![CDATA[<p>Your first decision: jump or run. You can&#8217;t do both. You can <strong>not </strong>Jump&amp;Run. Genre convention #1 deconstructed along the way, 30 years of continuous jumping and running, gone at a single blow. Molleindustria&#8217;s Paolo Pedercini manages to break the strongest and most widespread stereotype about video games so easily in his current work <a href="http://www.molleindustria.org/ergon_logos/ergon_logos.html" target="_blank">Ergon/Logos</a>, you barely notice it at first. But if you notice, a whole avalanche of game stereotypes are waiting to be explored by you, the one who is in control.</p>
<p><img class="size-full wp-image-209 alignleft" title="ergonlogos" src="http://www.56kmodern.com/baggageclaim/56Kmodern32000010.png" alt="ergonlogos" width="256" height="180" />Ergon/Logos captures all the conventions, clichés and, quite surprisingly, even some of the game mechanics of one of the oldest genres in video game history in plain text. As the player, you control the direction of the leading character&#8217;s stream of thought.  Feeling quite the daredevil today? Great, then jump over pitfalls, grab the lovely maid and do not look left or right, for all your possible failures are already lined up in font size 72 at the side of the path to glory.</p>
<p>But if you feel like exploring the poetry within jumping, running and failing, then please fail. You will not regret it.</p>
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