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	<title>56Kmodern &#187; ferry halim</title>
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	<description>game truth, shun error</description>
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		<title>High Delivery</title>
		<link>http://www.56kmodern.com/timeray/264/high-delivery/</link>
		<comments>http://www.56kmodern.com/timeray/264/high-delivery/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 12:20:21 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[impressionism]]></category>
		<category><![CDATA[2004]]></category>
		<category><![CDATA[ferry halim]]></category>
		<category><![CDATA[flash]]></category>

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		<description><![CDATA[The question whether an impressionist computer game could exist or not has been pondered by many, and many times the answer was: If so, then possibly within exploration games without clear objectives where you can just walk around, discover, observe beauty and light and shadows. Ferry Halim&#8217;s High Delivery combines explorational aspects with a medieval [...]]]></description>
			<content:encoded><![CDATA[<p>The question whether an impressionist computer game could exist or not has been pondered by many, and many times the answer was: If so, then possibly within exploration games without clear objectives where you can just walk around, discover, observe beauty and light and shadows.</p>
<p><img class="size-full wp-image-265 alignleft" title="highedelivery" src="http://www.56kmodern.com/baggageclaim/SS-2009-11-30_20.58.42.png" alt="highedelivery" width="256" height="180" />Ferry Halim&#8217;s <a href="http://www.ferryhalim.com/orisinal/g3/high.htm" target="_blank">High Delivery</a> combines explorational aspects with a medieval memento mori message. Its graphics style is really reminiscent of impressionist paintings. You play as a fan. There is a bottle, tied to a balloon, and with your fan you change the direction of the balloon, so the bottle can collect flowers. Your balloon goes higher and higher, your bottle fills with roses by the dozen, and finally you have arrived.</p>
<p>You delivered 66 roses. Try again.</p>
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