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	<title>56Kmodern &#187; 2008</title>
	<atom:link href="http://www.56kmodern.com/new-order/2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
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		<title>The strange and somewhat sinister tale of the house at desert bridge</title>
		<link>http://www.56kmodern.com/timeray/354/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/</link>
		<comments>http://www.56kmodern.com/timeray/354/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 10:39:35 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[expressionism]]></category>
		<category><![CDATA[folk art]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[jonas kyratzes]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=354</guid>
		<description><![CDATA[Old Man Bill went missing! And his mansion in the desert with inanimate things that talk nonetheless is oh-so-lonely now. A good thing Harold The Talking Picture Frame had the idea to establish a trans-dimensional window to your computer, so you can go and look for Old Man Bill. The Strange And Somewhat Sinister Tale [...]]]></description>
			<content:encoded><![CDATA[<p>Old Man Bill went missing! And his mansion in the desert with inanimate things that talk nonetheless is oh-so-lonely now. A good thing Harold The Talking Picture Frame had the idea to establish a trans-dimensional window to your computer, so you can go and look for Old Man Bill. <a href="http://www.jonas-kyratzes.net/games/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/" target="_blank">The Strange And Somewhat Sinister Tale Of The House At Desert Bridge</a> is a properly absurd and well-written adventure, which is, suprisingly enough, not created with Adventure Game Studio.</p>
<p><img class="alignleft size-full wp-image-389" title="56kmodern23AM" src="http://www.56kmodern.com/baggageclaim/56kmodern23AM.png" alt="56kmodern23AM" width="256" height="181" />Through your transdimensional socket connection, you now begin to interact with the desert world. The cute crayon graphics, the beautiful music by Helen Trevillion and the excellent writing build a very atmospheric world you don&#8217;t want to leave easily. I had to force myself to quit and write down some lines to communicate this to you, fellow reader! Oh, yes, and TSASSTOTHADB (as insiders call it) is also an adventure game which features one of my all time favourites: A well-filled bookcase. Seriously, you should play the game for the bookcase alone.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>fold.it</title>
		<link>http://www.56kmodern.com/timeray/361/fold-it/</link>
		<comments>http://www.56kmodern.com/timeray/361/fold-it/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 14:15:29 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[proteins]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=361</guid>
		<description><![CDATA[Tired of gaming away the day just to kill some time? How about gaming and at the same time helping cure AIDS? In fold.it, you have to solve puzzles by folding proteins. Originally it has been designed as an application that is run by a global computer network (you&#8217;ve certainly heard or read about distributed [...]]]></description>
			<content:encoded><![CDATA[<p>Tired of gaming away the day just to kill some time? How about gaming and at the same time helping cure AIDS? In <a href="http://fold.it/" target="_blank">fold.it</a>, you have to solve puzzles by folding proteins. Originally it has been designed as an application that is run by a global computer network (you&#8217;ve certainly heard or read about distributed computing), but the more complex the structures got, the more errors showed up, proving that a complex matter like protein folding can not be completely calculated by even the most advanced software.</p>
<p><img class="size-full wp-image-362 alignleft" title="56kmodern0023PM(12)" src="http://www.56kmodern.com/baggageclaim/56kmodern0023PM12.png" alt="56kmodern0023PM(12)" width="256" height="180" />Eventually, its developers decided to rely on human genius: They released the software as a puzzle solving game, and now thousands of people can invent new proteins, enzymes or antibodies that could &#8211; one day &#8211; cure diseases, help decompose toxic waste or dissolve carbon dioxide. And you really want to go on playing Tetris?</p>
]]></content:encoded>
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		<item>
		<title>Sugarcore</title>
		<link>http://www.56kmodern.com/timeray/352/sugarcore/</link>
		<comments>http://www.56kmodern.com/timeray/352/sugarcore/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 16:20:26 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[folk art]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[gregory weir]]></category>
		<category><![CDATA[ludus novus]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=352</guid>
		<description><![CDATA[Do you like candy? Yeah, me too! But did you know that it had to be mined from candy orbs of different sizes and qualities? Did you know that there is sorrow flavoured candy that doesn&#8217;t really taste all that good? And that chocolate is really a veritable danger for candy miners? Yes, Sugarcore teaches [...]]]></description>
			<content:encoded><![CDATA[<p>Do you like candy? Yeah, me too! But did you know that it had to be mined from candy orbs of different sizes and qualities? Did you know that there is sorrow flavoured candy that doesn&#8217;t really taste all that good? And that chocolate is really a veritable danger for candy miners? Yes, <a href=" http://ludusnovus.net/my-games/sugarcore/" target="_blank">Sugarcore</a> teaches you all that.</p>
<p><img class="size-full wp-image-357 alignleft" title="56kmodern0023PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0023PM10.png" alt="56kmodern0023PM" width="256" height="180" />To successfully mine the candy, you have to rotate the candy orb, so your candy mining projectiles will hit only the best and tastiest candy &#8211; but beware, don&#8217;t try to mine it all at once by hitting the core of the candy orb &#8211; horrible things will ensue!</p>
<p>Now, to keep you happily mining along, Gregory Weir has crafted a level mode in which you meet a good natured miner, a candy-hating duchess and, finally, a general who instructs you in the war for your nation&#8217;s most important natural resources: Candy.</p>
]]></content:encoded>
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		<item>
		<title>Sprout</title>
		<link>http://www.56kmodern.com/timeray/329/sprout/</link>
		<comments>http://www.56kmodern.com/timeray/329/sprout/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 11:51:33 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[impressionism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[custom logic]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[jeff nusz]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=329</guid>
		<description><![CDATA[A little sprout pops up on a faraway island, right next to a coconut palm tree. It is very sure, however, that it is not a coconut, but an acorn. &#8220;Acorns do not sprout here&#8221;, claims the majestic old palm tree, &#8220;they grow into mighty oaks in a land beyond the sea and the desert&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p>A little sprout pops up on a faraway island, right next to a coconut palm tree. It is very sure, however, that it is not a coconut, but an acorn. &#8220;Acorns do not sprout here&#8221;, claims the majestic old palm tree, &#8220;they grow into mighty oaks in a land beyond the sea and the desert&#8221;. What can the little sprout in identity crisis do?</p>
<p><img class="size-full wp-image-330 alignleft" title="sprout-56kmodern0021PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0021PM.png" alt="sprout-56kmodern0021PM" width="256" height="180" />Evolve into all kinds of plants and trees, of course. Unless you know exactly who you are and are told over and over again who you will be, nothing can keep you from evolving into anything you like. And so begins the journey of the little <a href="http://www.kongregate.com/games/customlogic/sprout" target="_blank">sprout</a>, growing into coconuts, dandelions, fruit trees &#8211; overcoming dangerous obstacles and escaping ravenous wildfowl that waits for you in pastel-coloured lands. Nice!</p>
]]></content:encoded>
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		<title>Deep Chalk</title>
		<link>http://www.56kmodern.com/timeray/321/deep-chalk/</link>
		<comments>http://www.56kmodern.com/timeray/321/deep-chalk/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 12:19:13 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[impressionism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[robosutra]]></category>
		<category><![CDATA[zachstone]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=321</guid>
		<description><![CDATA[Even deeper in chalk than before. Knee deep in chalk. The game tells you different formulas at first which cumulate in the suggestion to wake up from reality into total abstraction. You get to explore chalky, black and white photgraphs, clipped and modified and with papery graphics clipped on. Now experience all sorts of esoteric [...]]]></description>
			<content:encoded><![CDATA[<p>Even deeper in chalk than before. Knee deep in chalk. The game tells you different formulas at first which cumulate in the suggestion to wake up from reality into total abstraction. You get to explore chalky, black and white photgraphs, clipped and modified and with papery graphics clipped on. Now experience all sorts of esoteric things.</p>
<p><img class="size-full wp-image-322 alignleft" title="56kmodern0015PMdeepchalk" src="http://www.56kmodern.com/baggageclaim/56kmodern0015PM.png" alt="56kmodern0015PMdeepchalk" width="256" height="180" />Your actions trigger sampled music by the Boards of Canada. There are three phases, intended to bring you further into the world of Deep Chalk, but what kind of world is this? It is the world of Samorost without the little gnome, and in black and white. It is beautiful to explore until you get stuck. It is the world seen from the non-existant eyes of a little floating diamond that wants to go on but can&#8217;t.</p>
<p>Play it for the atmosphere alone.</p>
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		<title>_dRive</title>
		<link>http://www.56kmodern.com/timeray/289/_drive/</link>
		<comments>http://www.56kmodern.com/timeray/289/_drive/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 11:59:55 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[glitch music]]></category>
		<category><![CDATA[twiggames]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=289</guid>
		<description><![CDATA[You can&#8217;t move your ship without glitching the soundtrack. You can&#8217;t win the game without losing the music. This is the basic premise of axcho&#8217;s _dRive, funky spelling included. The idea of the game revolves around using three tracks of music as stages for your space ship derivates and at the same time make the [...]]]></description>
			<content:encoded><![CDATA[<p>You can&#8217;t move your ship without glitching the soundtrack. You can&#8217;t win the game without losing the music. This is the basic premise of <a href="http://evolutionlive.blogspot.com/2008/03/derivation-of-spring.html" target="_blank">axcho</a>&#8217;s _dRive, funky spelling included. The idea of the game revolves around using three tracks of music as stages for your space ship derivates and at the same time make the fundamental principles behind all digital art &#8211; maths, physical relationships, curves &#8211; accessible to the player. You start with one space ship, collect points and glitch the music &#8211; then suddenly, another stage comes up.</p>
<p><img class="size-full wp-image-290 alignleft" title="56kmodern0008PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0008PM.png" alt="56kmodern0008PM" width="256" height="180" />The new ship is controlled at the same time and with the same means of control as the old ship, only through the leverage of different velocity and acceleration. You can collect items that change these properties, but to master the game you have to internalize the basic physical relations between your ships.</p>
<p>Therefore, <a href="http://www.newgrounds.com/portal/view/430730" target="_blank">_dRive</a> is also an experiment in making educational games &#8211; not explaining, but simply integrating kinematics and calculus into its gameplay. Even if the game mechanics and gameplay still feel a bit coarse, it is definitely pushing the boundaries of the popular rhythm game genre.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Typoroids</title>
		<link>http://www.56kmodern.com/timeray/278/typoroids/</link>
		<comments>http://www.56kmodern.com/timeray/278/typoroids/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 11:47:35 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[56Kliché]]></category>
		<category><![CDATA[lettrism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[hipopotam]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=278</guid>
		<description><![CDATA[In the semantic jungle that is modern life, it is very easy to lose your focus. Sometimes words and whole sentences drift by like asteroids, and you have to chop them down to pieces to understand what they were saying. And if you cross one border, you&#8217;ll enter the room from the other side.
Okay, this [...]]]></description>
			<content:encoded><![CDATA[<p>In the semantic jungle that is modern life, it is very easy to lose your focus. Sometimes words and whole sentences drift by like asteroids, and you have to chop them down to pieces to understand what they were saying. And if you cross one border, you&#8217;ll enter the room from the other side.</p>
<p><img class="size-full wp-image-282 alignleft" title="typoroids" src="http://www.56kmodern.com/baggageclaim/56kmodern0007PM.png" alt="typoroids" width="256" height="180" />Okay, this game may not apply as a theory for modern life in general, but as a nice little lettrist space shooter in the vein of (or probably rather in a very close relation to) the classical Asteroids, <a href="http://www.hipopotamstudio.pl/#/en/stuff/typoroids/" target="_blank">Typoroids</a> &#8211; &#8220;the eternal struggle of designers vs. letters&#8221;, does pretty well.  Yes, and the subtitle reveals even more &#8211; it shows how the medium &#8220;game&#8221; is still in the middle of a struggle about the privilege of interpretation.</p>
<p>Game designers struggle to incorporate words in their design that manage to convince readers, not only gamers. Writers try to push their craft into the game medium and sometimes think very little of the game designers.</p>
<p>Oh yes, you might want to play that game without sound. It has a cheesy version of the imperial march.</p>
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		<item>
		<title>S.T.A.C.K.E.R.</title>
		<link>http://www.56kmodern.com/timeray/114/s-t-a-c-k-e-r/</link>
		<comments>http://www.56kmodern.com/timeray/114/s-t-a-c-k-e-r/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 13:38:45 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[56Kliché]]></category>
		<category><![CDATA[intervention]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[pishtaco]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=114</guid>
		<description><![CDATA[The once fertile land has been turned into a nuclear desert. They call it &#8220;The Zone&#8221;. Only the most fearless or desperate of men enter it, in search of powerful artifacts that grant the bearer incredible powers. But to be able to bring these items safely out of the zone, he will have to stack [...]]]></description>
			<content:encoded><![CDATA[<p>The once fertile land has been turned into a nuclear desert. They call it &#8220;The Zone&#8221;. Only the most fearless or desperate of men enter it, in search of powerful artifacts that grant the bearer incredible powers. But to be able to bring these items safely out of the zone, he will have to stack them neatly in his inventory which has only so much grid space.</p>
<p><img class="size-full wp-image-274 alignleft" title="stacker" src="http://www.56kmodern.com/baggageclaim/greenshot_2009-11-03_23-02-07.png" alt="stacker" width="256" height="224" /><a href="http://db.tigsource.com/games/s-t-a-c-k-e-r" target="_blank">S.T.A.C.K.E.R.</a> by Pishtaco blends the two really successful &#8220;Soviet&#8221; game exports into one: S.T.A.L.K.E.R. and Tetris. The game mechanics of both stay intact. Blocks, items and artifacts drop from the sky, developing the story as you are advancing further into the zone and serving as &#8220;power ups&#8221;. Dogs, barbed wire and bandits attack you on your way.</p>
<p>Then come the mental effects: The radiation starts affecting your sanity if you don&#8217;t protect yourself from it. The deeper you get into the zone, the harder it gets to stay calm. Where Tetris builds up pressure by speedings things up, S.T.A.C.K.E.R. evokes real fear by tightening the narrative. A narrative told by dropping blocks.</p>
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		<item>
		<title>Randy Balma: Municipal Abortionist</title>
		<link>http://www.56kmodern.com/timeray/256/randy-balma-municipal-abortionist/</link>
		<comments>http://www.56kmodern.com/timeray/256/randy-balma-municipal-abortionist/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 10:28:24 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[dada]]></category>
		<category><![CDATA[psychedelic]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[mark essen]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=256</guid>
		<description><![CDATA[Tiny red cars like countless ladybugs explode into colours because of the constant penetration of the yellow school bus. Randy Balma, Municipal Abortionist is drugged up on drugs and ready to explode things and genre clichés. It looks like GTA 1 alright, with all its conventions. But then come the hallucinogenic lights, the swarms of [...]]]></description>
			<content:encoded><![CDATA[<p>Tiny red cars like countless ladybugs explode into colours because of the constant penetration of the yellow school bus. <a href="http://messhof.com/randy-balma-municipal-abortionist/" target="_blank">Randy Balma, Municipal Abortionist</a> is drugged up on drugs and ready to explode things and genre clichés. It looks like GTA 1 alright, with all its conventions. But then come the hallucinogenic lights, the swarms of cars out of nowhere, and the cheap drum samples that go so well with Randy Balma&#8217;s MS painted self and the dadaist setting.</p>
<p><img class="size-full wp-image-268 alignleft" title="56kmodern0003AMrandybalmamunicipalabortionist" src="http://www.56kmodern.com/baggageclaim/56kmodern0003AM.png" alt="56kmodern0003AMrandybalmamunicipalabortionist" width="256" height="180" />Then suddenly things start to change. Do the effects of Randy Balma&#8217;s attempted self-abortion wear off? No, certainly not. The school bus becomes a landmark, and yet it moves. Psychedelic colours and motions still going steady, although not yet married.</p>
<p>When it finally comes to aborting clients, Randy Balma is already jumping planets with the mark of death on hands and eyes. Mark Essen has told you a story and made you sick in the head. You have learned your lesson.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Cursor x10</title>
		<link>http://www.56kmodern.com/timeray/224/cursor-x10/</link>
		<comments>http://www.56kmodern.com/timeray/224/cursor-x10/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 13:41:59 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[minimalism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[experimental game mechanics]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[nekogames]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=224</guid>
		<description><![CDATA[Click stairs and move. The 16th floor is a goal. Cooperate by oneself?
You couldn&#8217;t put the message behing Cursor x10 any clearer. You are a cursor, and you must help your fellow cursors, which all become your alter egos within limited time frames, to reach &#8220;a goal&#8221;. To reach a goal, whatever it may be, [...]]]></description>
			<content:encoded><![CDATA[<p>Click stairs and move. The 16th floor is a goal. Cooperate by oneself?</p>
<p>You couldn&#8217;t put the message behing <a href="http://www.nekogames.jp/mt/2008/01/cursor10.html" target="_blank">Cursor x10</a> any clearer. You are a cursor, and you must help your fellow cursors, which all become your alter egos within limited time frames, to reach &#8220;a goal&#8221;. To reach a goal, whatever it may be, you <img class="size-full wp-image-225 alignleft" title="cursorx10" src="http://www.56kmodern.com/baggageclaim/56Kmodern17000016.png" alt="cursorx10" width="256" height="180" />must cooperate with yourself. You must come to terms with yourself. Maybe meditate a bit.</p>
<p>And then find your way up the stairs, all the while collecting points and solving puzzles and triggering minimalist animations. It is an experiment in memory as well as in terms of game mechanics &#8211; can you find a fitting strategy in a 3D game world with the third dimension being time, not x, y or z? And what if I told you it was a 4D game world with time restrictions? Can you handle point-and-click dimensional failure?</p>
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