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	<title>56Kmodern &#187; 2003</title>
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	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
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		<title>Town Hall Toaster</title>
		<link>http://www.56kmodern.com/timeray/304/town-hall-toaster/</link>
		<comments>http://www.56kmodern.com/timeray/304/town-hall-toaster/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 12:52:01 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[darkbasic]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[scott nelson]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=304</guid>
		<description><![CDATA[The citizens of Minneapolis are starving! They are paying taxes and all they get in return is stupid healthcare, bad television and cheap gas, riots are about to break out &#8211; but then the mayor decides to make a drastic move: He turns the town hall into a giant toaster to feed the hungry and [...]]]></description>
			<content:encoded><![CDATA[<p>The citizens of Minneapolis are starving! They are paying taxes and all they get in return is stupid healthcare, bad television and cheap gas, riots are about to break out &#8211; but then the mayor decides to make a drastic move: He turns the town hall into a giant toaster to feed the hungry and silence the critics.</p>
<p><img class="size-full wp-image-305 alignleft" title="preservation_toast_TownHallToaster" src="http://www.56kmodern.com/baggageclaim/C_Dokumente_und_Einstellungen_sebastian_pfaller_Eigene_Dateien_preservation_toast_TownHallToaster.ex_.png" alt="preservation_toast_TownHallToaster" width="256" height="180" />Now it is up to you to help the mayor make the new Minneapolis landmark work properly. Can you toast these slices golden brown without burning them? Are you up to the waffle-making task? Can you rescue the bagels? And are you man enough to face the pop tarts?</p>
<p>There is only one way to find out. Get the <a href="http://www.scotttown.com/games/game2.html" target="_self">Town Hall Toaster</a> ready and feed the hungry taxpayers.</p>
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		<title>Stunt Dummies</title>
		<link>http://www.56kmodern.com/timeray/257/stunt-dummies/</link>
		<comments>http://www.56kmodern.com/timeray/257/stunt-dummies/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 11:00:33 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[performance]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[kathleen ruiz]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=257</guid>
		<description><![CDATA[Stunt Dummies step into the breach whenever we as humans feel like we couldn&#8217;t handle that situation on our own, they suffer and measure our pain, just in case. In Kathleen Ruiz&#8217; explorational game they also suffer our mental and psychological pain.
There are different chambers to be explored. The double mouthed ventriloquist spits out completely [...]]]></description>
			<content:encoded><![CDATA[<p>Stunt Dummies step into the breach whenever we as humans feel like we couldn&#8217;t handle that situation on our own, they suffer and measure our pain, just in case. In Kathleen Ruiz&#8217; explorational game they also suffer our mental and psychological pain.</p>
<p><img class="size-full wp-image-258 alignleft" title="stuntdummies" src="http://www.56kmodern.com/baggageclaim/stuntdummies.jpg" alt="stuntdummies" width="256" height="181" />There are different chambers to be explored. The double mouthed ventriloquist spits out completely indegestible techno-jabber. The fracture room wants to make you think about the futility to resist computer time, which is much more accurate, constant and productive than human time, with its petty diurnal and circadian rhythms. The pantheon of misinformation deals with the concept of technology and progress becoming obsolete so quickly that nothing but a wire frame of memory lasts, while technology glides into ridiculousness soon after it has been invented.</p>
<p><a href="http://www.arts.rpi.edu/~ruiz/stunt/dummies.html" target="_blank">Stunt Dummies</a> is the kind of game gamers despise and artists celebrate. It is, however, able to bridge the gap between these two pretty well. You can enjoy it as a work of art, but you must also at least acknowledge that it works as a game and follows most of the rules a game should. And it succeeds at creating a strange universe that is actually fun to explore.</p>
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		<title>Samorost</title>
		<link>http://www.56kmodern.com/timeray/105/samorost/</link>
		<comments>http://www.56kmodern.com/timeray/105/samorost/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 09:16:49 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[impressionism]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[amanita]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=105</guid>
		<description><![CDATA[Did you know that Czech had a word for &#8220;a root or a piece of wood that resembles a creature&#8221;? Well, here it is, Samorost. The travels of a little gnome through a hyperspace of roots and moss, accompanied by a futurist soundtrack and a wobbly hat. You take control from the outside, manipulating grassy [...]]]></description>
			<content:encoded><![CDATA[<p>Did you know that Czech had a word for &#8220;a root or a piece of wood that resembles a creature&#8221;? Well, here it is, <a href="http://amanita-design.net/samorost-1/" target="_blank">Samorost</a>. The travels of a little gnome through a hyperspace of roots and moss, accompanied by a futurist soundtrack and a wobbly hat. You take control from the outside, manipulating grassy little dioramas and trying to guide the little gnome safely</p>
<p><img class="size-full wp-image-107 alignleft" title="samorost1" src="http://www.56kmodern.com/baggageclaim/greenshot_2009-11-03_10-04-40.png" alt="samorost1" width="256" height="196" />through symbiotic unities of scrap and nature.</p>
<p>This was the first work of Jakub Dvorsky, whose Amanita Design is currently enjoying Indie fame with <a href="http://machinarium.net/demo/" target="_blank">Machinarium</a> &#8211; he expanded his nostalgic scrap-planet-universe and made a full-length puzzle game of it.</p>
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		<slash:comments>2</slash:comments>
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		<title>Sexy Hiking</title>
		<link>http://www.56kmodern.com/timeray/24/sexy-hiking-jazzuo/</link>
		<comments>http://www.56kmodern.com/timeray/24/sexy-hiking-jazzuo/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 08:20:52 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[dada]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental game mechanics]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[jazzuo]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=24</guid>
		<description><![CDATA[People might argue that enough has been said about Sexy Hiking, but I doubt that. It is the dadaist statement of a Czech game designer, unleashed in 2003 to puzzle art snobs and hardcore platform nerds alike. Remember it has been said that Franz Kafka couldn&#8217;t have written such intense novels of nightmarish organizations, of [...]]]></description>
			<content:encoded><![CDATA[<p>People might argue that enough has been said about Sexy Hiking, but I doubt that. It is the dadaist statement of a Czech game designer, unleashed in 2003 to puzzle art snobs and hardcore platform nerds alike. Remember it has been said that <strong>Franz Kafka</strong> couldn&#8217;t have written such intense novels of nightmarish organizations, of absurd rules and imcomprehensible officialdom, hadn&#8217;t it been for all his insurance company work which left his sensitive soul deeply impressed and also in need for a creative outlet?</p>
<p><img class="size-full wp-image-31 alignleft" style="margin: 3px; border: 3px solid black;" title="hiking" src="http://www.56kmodern.com/baggageclaim/hiking.png" alt="hiking" width="319" height="239" /></p>
<p>Well, <a href="http://www.jazzuo.com/games/indexher.htm" target="_blank">Jazzuo</a> is a guy who is obviously taking seafood cooking classes in Japan and dressing up as a yellow ninja. Now, imagine Sexy Hiking to be the creative outcry of a sensitive soul, caught between seafood and ninja masquerade. You are exposed to a world of <strong>wrongness and pain</strong>, and despite the salacious name of the game you are chastely equipped with nothing but a 3D hammer, 3D boots and your ability to glitch gravity. The author does little to help or guide you on your quest:</p>
<blockquote><p>use the humer as if u were really climbing something and ull see</p>
<p>to hang on rope u have to have the left mouse button pressed!</p></blockquote>
<p>Now all there is left for you is to hike, <strong>hike with your hammer, hike over trees</strong>, stone walls, waterfalls, and all the while be careful not to violate the boundaries of this hiking universe: The floor is not always what it seems, and the set of rules to be used against you can be stretched ultimately.</p>
<p>To hike all over to my introduction &#8211; again: Lots of people have already praised the surrealist potential of this game, while others still fail to see it. In my opinion, if I were to name a single game that is honestly kafkaesque in its game mechanics, graphical presentation and general feel, oppressive in its set of rules, yet still giving the player a deceptive feeling of control, it would have to be <a href="http://www.jazzuo.com/games/sexyhands/sexy_hiking/sexyhiking.htm" target="_blank">Sexy Hiking</a>.</p>
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