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	<title>56Kmodern &#187; 2001</title>
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	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
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		<title>Lovebubblegame</title>
		<link>http://www.56kmodern.com/timeray/298/lovebubblegame/</link>
		<comments>http://www.56kmodern.com/timeray/298/lovebubblegame/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 13:38:58 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[symbolism]]></category>
		<category><![CDATA[2001]]></category>
		<category><![CDATA[sas21]]></category>
		<category><![CDATA[shockwave]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=298</guid>
		<description><![CDATA[Love. Hard to understand, even harder to control. Especially if you are the one in charge. You are a Robin Hood lookalike cupid, although your arrows don&#8217;t spread love but keep lovers from going too far and ending their tragic romance in death. You bring love by speaking through the flowers, not by force. Your [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-299 alignleft" title="56kmodern0010PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0010PM.png" alt="56kmodern0010PM" width="256" height="180" /><a href="http://www.sas21.de/working/" target="_blank">Love.</a> Hard to understand, even harder to control. Especially if you are the one in charge. You are a Robin Hood lookalike cupid, although your arrows don&#8217;t spread love but keep lovers from going too far and ending their tragic romance in death. You bring love by speaking through the flowers, not by force.</p>
<p>Your task is to keep them on the ground, living a happy, flowery love life without drama and excess. You are the cupid of reason and advance level by level keeping the romance sterile and the lovers away from heaven.</p>
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		<title>Vigilance 1.0</title>
		<link>http://www.56kmodern.com/timeray/206/vigilance-1-0/</link>
		<comments>http://www.56kmodern.com/timeray/206/vigilance-1-0/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 11:10:02 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[social realism]]></category>
		<category><![CDATA[2001]]></category>
		<category><![CDATA[macromedia]]></category>
		<category><![CDATA[martin le chevallier]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=206</guid>
		<description><![CDATA[Surveillance. The lovechild of technology and restrictive governments. The key to social order and stability. The title of Martin Le Chevallier&#8217;s game Vigilance 1.0 already suggests that in 2001, there was much more to come. While in his game you play as an actual observer, keeping watch over an actual town with citizens commiting actual [...]]]></description>
			<content:encoded><![CDATA[<p>Surveillance. The lovechild of technology and restrictive governments. The key to social order and stability. The title of Martin Le Chevallier&#8217;s game <a href="http://www.martinlechevallier.net/english/A_vigilance.html" target="_blank">Vigilance 1.0</a> already suggests that in 2001, there was much more to come. While in his game you play as an actual observer, keeping watch over an actual town with citizens commiting actual felonies like public masturbation, prostitution, possession of drugs and littering, meanwhile we have long reached vigilance 2.0.</p>
<p>But let&#8217;s stay 1.0 for now: You play as an observer. Your task is to detect and immediately punish all kinds of felonies to increase public morality and social control. Well and good, at first. Sent the zoophile back to where he belongs, +6! Showed that filthy hooker, +2! Took the dangerous drugs away from the kids, +5! Ha, finally caught that nimble pickpocket in the act, +10!</p>
<p><img class="size-full wp-image-207 alignleft" title="vigilance10" src="http://www.56kmodern.com/baggageclaim/56Kmodern21000006.png" alt="vigilance10" width="256" height="180" />The more you increase your score, however, the more you become aware that this game has no goal. As you steer your society towards morality, you will eventually realize that if you choose the path of surveillance, you choose the path that has the most fatal consequences. Punishment alone does not educate. Punishment works as long as it lasts. Whenever the surveillance level drops and the guiding and punishing hand ceases to do its work, a moral decline of unknown proportions will ensue.</p>
<p>Most modern governments chose the path of surveillance nevertheless, ignoring all sociologists&#8217; and educationalists&#8217; advice. 2001 might well have been a fateful year to release such a game.</p>
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