<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>56Kmodern &#187; surrealism</title>
	<atom:link href="http://www.56kmodern.com/division/surrealism/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
	<lastBuildDate>Tue, 06 Jul 2010 17:51:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The strange and somewhat sinister tale of the house at desert bridge</title>
		<link>http://www.56kmodern.com/timeray/354/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/</link>
		<comments>http://www.56kmodern.com/timeray/354/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 10:39:35 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[expressionism]]></category>
		<category><![CDATA[folk art]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[jonas kyratzes]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=354</guid>
		<description><![CDATA[Old Man Bill went missing! And his mansion in the desert with inanimate things that talk nonetheless is oh-so-lonely now. A good thing Harold The Talking Picture Frame had the idea to establish a trans-dimensional window to your computer, so you can go and look for Old Man Bill. The Strange And Somewhat Sinister Tale [...]]]></description>
			<content:encoded><![CDATA[<p>Old Man Bill went missing! And his mansion in the desert with inanimate things that talk nonetheless is oh-so-lonely now. A good thing Harold The Talking Picture Frame had the idea to establish a trans-dimensional window to your computer, so you can go and look for Old Man Bill. <a href="http://www.jonas-kyratzes.net/games/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/" rel="nofollow"  target="_blank">The Strange And Somewhat Sinister Tale Of The House At Desert Bridge</a> is a properly absurd and well-written adventure, which is, suprisingly enough, not created with Adventure Game Studio.</p>
<p><img class="alignleft size-full wp-image-389" title="56kmodern23AM" src="http://www.56kmodern.com/baggageclaim/56kmodern23AM.png" alt="56kmodern23AM" width="256" height="181" />Through your transdimensional socket connection, you now begin to interact with the desert world. The cute crayon graphics, the beautiful music by Helen Trevillion and the excellent writing build a very atmospheric world you don&#8217;t want to leave easily. I had to force myself to quit and write down some lines to communicate this to you, fellow reader! Oh, yes, and TSASSTOTHADB (as insiders call it) is also an adventure game which features one of my all time favourites: A well-filled bookcase. Seriously, you should play the game for the bookcase alone.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.56kmodern.com/timeray/354/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stunt Dummies</title>
		<link>http://www.56kmodern.com/timeray/257/stunt-dummies/</link>
		<comments>http://www.56kmodern.com/timeray/257/stunt-dummies/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 11:00:33 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[performance]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[kathleen ruiz]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=257</guid>
		<description><![CDATA[Stunt Dummies step into the breach whenever we as humans feel like we couldn&#8217;t handle that situation on our own, they suffer and measure our pain, just in case. In Kathleen Ruiz&#8217; explorational game they also suffer our mental and psychological pain.
There are different chambers to be explored. The double mouthed ventriloquist spits out completely [...]]]></description>
			<content:encoded><![CDATA[<p>Stunt Dummies step into the breach whenever we as humans feel like we couldn&#8217;t handle that situation on our own, they suffer and measure our pain, just in case. In Kathleen Ruiz&#8217; explorational game they also suffer our mental and psychological pain.</p>
<p><img class="size-full wp-image-258 alignleft" title="stuntdummies" src="http://www.56kmodern.com/baggageclaim/stuntdummies.jpg" alt="stuntdummies" width="256" height="181" />There are different chambers to be explored. The double mouthed ventriloquist spits out completely indegestible techno-jabber. The fracture room wants to make you think about the futility to resist computer time, which is much more accurate, constant and productive than human time, with its petty diurnal and circadian rhythms. The pantheon of misinformation deals with the concept of technology and progress becoming obsolete so quickly that nothing but a wire frame of memory lasts, while technology glides into ridiculousness soon after it has been invented.</p>
<p><a href="http://www.arts.rpi.edu/~ruiz/stunt/dummies.html" rel="nofollow"  target="_blank">Stunt Dummies</a> is the kind of game gamers despise and artists celebrate. It is, however, able to bridge the gap between these two pretty well. You can enjoy it as a work of art, but you must also at least acknowledge that it works as a game and follows most of the rules a game should. And it succeeds at creating a strange universe that is actually fun to explore.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.56kmodern.com/timeray/257/stunt-dummies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pragaras</title>
		<link>http://www.56kmodern.com/timeray/119/pragaras/</link>
		<comments>http://www.56kmodern.com/timeray/119/pragaras/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 08:36:55 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[3j]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=119</guid>
		<description><![CDATA[Pragaras is hell. The game start by teaching you how to inflate a balloon and ends with a poem about a nuclear explosion. In Lithuanian. Oh, and pragaras means hell in Lithuanian, too. Your avantagarde character and you are sent on a journey through a pretty dire vision of modern life, while art styles come [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/470487" rel="nofollow"  target="_blank">Pragaras</a> is hell. The game start by teaching you how to inflate a balloon and ends with a poem about a nuclear explosion. In Lithuanian. Oh, and pragaras means hell in Lithuanian, too. Your avantagarde character and you are sent on a journey through a pretty dire vision of modern life, while art styles come and go.</p>
<p><img class="size-full wp-image-220 alignleft" title="pragaras-hell" src="http://www.56kmodern.com/baggageclaim/56Kmodern03000014.png" alt="pragaras-hell" width="256" height="200" />You keep on walking through hell, be it of cardboard, of watercolour or purely digital. Through strange sounds. You have to mutate, from a handsome young man to a suitcase-wielding zombie salesman.</p>
<p><a href="http://3j.wu.lt/webbeb/site/works3.htm" rel="nofollow"  target="_blank">3j</a>, the Lithuanian team who created Pragaras, have already sent players on explorations of strange worlds before, but of strange and nice worlds. This time, you almost can not believe that somebody who is able to create something as beautiful as this creates it for the sole purpose of showing hell. A bit like the late medieval painter Hieronymus Bosch &#8211; they use fantastic and creative imagery to illustrate their own moral concepts. Which are: Everything pretty bad, but you can&#8217;t change it. But please at least be aware of it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.56kmodern.com/timeray/119/pragaras/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Life of D. Duck</title>
		<link>http://www.56kmodern.com/timeray/39/life-of-d-duck/</link>
		<comments>http://www.56kmodern.com/timeray/39/life-of-d-duck/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 09:30:04 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2005]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[ags]]></category>
		<category><![CDATA[audunsoft]]></category>
		<category><![CDATA[bjornar b]]></category>
		<category><![CDATA[download]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=39</guid>
		<description><![CDATA[A duck with an awful streak of bad luck. Three nosy nephews. A beautiful cousin. And fat uncle Jubalon? Yeah, you almost fell for it there, but this is not the Disney universe, this is Life of D. Duck by Bjørnar B. - a universe, where things have been turned upside down, characters have been [...]]]></description>
			<content:encoded><![CDATA[<p>A duck with an awful streak of bad luck. Three nosy nephews. A beautiful cousin. And fat uncle Jubalon? Yeah, you almost fell for it there, but this is not the Disney universe, this is Life of D. Duck by <a href="http://www.bjornarb.com/" rel="nofollow"  target="_blank">Bjørnar B. </a>- a universe, where things have been turned upside down, characters have been introduced without explanation, the ones we&#8217;ve known and loved so long ago are terribly distorted and talk in riddles, and obesity is a real society problem.</p>
<p><img class="size-full wp-image-121 alignleft" title="Life of D. Duck II" src="http://www.56kmodern.com/baggageclaim/greenshot_2009-11-04_09-39-07.png" alt="Life of D. Duck II" width="256" height="223" />The first reaction by many was: This guy can&#8217;t draw, and he can&#8217;t spell. Ergo, this must be an attempt to waste my time. The more perceptive people decided that although he can neither draw or spell, he is a kid from Norway who loves to draw Disney characters, and even though it all went terribly wrong, you should not blame the fella for chasing that star and following his dream.</p>
<p>And then there were some who felt that this game, these two adventure games, were something very big and important, and although they could not really grasp what it was, they knew that they were probably about to witness their Disney socialization being decomposed and put back together, and they saw it was right.</p>
<p>Bjørnar B&#8217;s broken Duckburg has its own set of rules, and they all seem like little twists of the formalized Disney original. Fat uncle Jubalon enjoys his carbonated beverages by the dozen and thinks little of healthy porridge (which helped D. Duck win the Duckburg marathon, after all!). The nephews, going by names as varied as Ooie, Huie, Loouie or Dewi, listen to their degenerated modern C64 music. D. Duck&#8217;s arch nemesis is a crocodile called &#8220;Charls&#8221;.</p>
<p>In any case, it is up to the player in which way he wants to understand Bjørnar&#8217;s games and his whole universe. It could be criticism of the commercialisation and sell-out of &#8220;family values&#8221; by Disney. It could also be food for thought for those of us who have grown up with mainstream comic books and remember all the valuable lessons about education, friendship, love and money. But Life of D. Duck could also just be a set of characters thrown into a blender with marvellous doodle graphics, lovingly hand-crafted animations, brilliant and consistent storytelling and puzzles that can definitely compete with the genre classics. For those of you who don&#8217;t want it to be anything else.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.56kmodern.com/timeray/39/life-of-d-duck/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gourmet Squadron Barayarou</title>
		<link>http://www.56kmodern.com/timeray/41/gourmet-squadron-barayarou/</link>
		<comments>http://www.56kmodern.com/timeray/41/gourmet-squadron-barayarou/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 10:22:54 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[surrealism]]></category>
		<category><![CDATA[symbolism]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[virgin]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=41</guid>
		<description><![CDATA[The Beat &#8216;em Up-genre certainly hasn&#8217;t seen too many games that could be considered art, mostly because it always involves beating things or persons up, and nothing else. There is one beautiful exception, however, a surrealist Japanese sidescroller released for the Super Nintendo in 1995.
If Salvador Dalí would have been executive producer of a Beat [...]]]></description>
			<content:encoded><![CDATA[<p>The Beat &#8216;em Up-genre certainly hasn&#8217;t seen too many games that could be considered art, mostly because it always involves beating things or persons up, and nothing else. There is one beautiful exception, however, a surrealist Japanese sidescroller released for the Super Nintendo in 1995.</p>
<p><img class="size-full wp-image-66 alignleft" title="gourmetsalad" src="http://www.56kmodern.com/baggageclaim/gourmetsalad.png" alt="gourmetsalad" width="256" height="223" />If Salvador Dalí would have been executive producer of a Beat &#8216;em Up, this is what it would have looked like. The level design often contains human body parts. Level bosses have (with some exceptions) exaggerated genitalia and use them to attack you mercilessly. On your way through the levels you fight giant floating heads, controlled by miniaturized people. There are enemies with huge surreal animations and contraptions to fight you, but there are some who just don&#8217;t have any animation at all, but rather glide through the level awkwardly without moving their feet.</p>
<p>The greater purpose of our fighting gourmets remains unclear, but as usual, it involves a mad scientist with a fancy hat, some vials, some green liquid, cloning and generally evil biomechanic experimental menace. This has to stop, no doubt!</p>
<p>So, what&#8217;s with the power up and the health, crucial elements of every decent fighting game? Is it pizza, or burgers? No, because this is the <strong>Gourment Squadron</strong> on the way to, well, on the way to victory. Some of your opponents carry ingredients such as garlic, soybeans, lobster, seafood or tofu, and after you have given them the pounding they obviously deserved, you can collect them. <strong>But! </strong>To draw maximum health and power from those ingredients, you also have to combine them in a proper way after each level by feeding them into your robo chef. If you haven&#8217;t spoiled it, you&#8217;ll have a healthy seafood salad, regain your strength, and then on to the next level of sexually charged ass kicking and mushroom foray!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.56kmodern.com/timeray/41/gourmet-squadron-barayarou/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sexy Hiking</title>
		<link>http://www.56kmodern.com/timeray/24/sexy-hiking-jazzuo/</link>
		<comments>http://www.56kmodern.com/timeray/24/sexy-hiking-jazzuo/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 08:20:52 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[dada]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental game mechanics]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[jazzuo]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=24</guid>
		<description><![CDATA[People might argue that enough has been said about Sexy Hiking, but I doubt that. It is the dadaist statement of a Czech game designer, unleashed in 2003 to puzzle art snobs and hardcore platform nerds alike. Remember it has been said that Franz Kafka couldn&#8217;t have written such intense novels of nightmarish organizations, of [...]]]></description>
			<content:encoded><![CDATA[<p>People might argue that enough has been said about Sexy Hiking, but I doubt that. It is the dadaist statement of a Czech game designer, unleashed in 2003 to puzzle art snobs and hardcore platform nerds alike. Remember it has been said that <strong>Franz Kafka</strong> couldn&#8217;t have written such intense novels of nightmarish organizations, of absurd rules and imcomprehensible officialdom, hadn&#8217;t it been for all his insurance company work which left his sensitive soul deeply impressed and also in need for a creative outlet?</p>
<p><img class="size-full wp-image-31 alignleft" style="margin: 3px; border: 3px solid black;" title="hiking" src="http://www.56kmodern.com/baggageclaim/hiking.png" alt="hiking" width="319" height="239" /></p>
<p>Well, <a href="http://www.jazzuo.com/games/indexher.htm" rel="nofollow"  target="_blank">Jazzuo</a> is a guy who is obviously taking seafood cooking classes in Japan and dressing up as a yellow ninja. Now, imagine Sexy Hiking to be the creative outcry of a sensitive soul, caught between seafood and ninja masquerade. You are exposed to a world of <strong>wrongness and pain</strong>, and despite the salacious name of the game you are chastely equipped with nothing but a 3D hammer, 3D boots and your ability to glitch gravity. The author does little to help or guide you on your quest:</p>
<blockquote><p>use the humer as if u were really climbing something and ull see</p>
<p>to hang on rope u have to have the left mouse button pressed!</p></blockquote>
<p>Now all there is left for you is to hike, <strong>hike with your hammer, hike over trees</strong>, stone walls, waterfalls, and all the while be careful not to violate the boundaries of this hiking universe: The floor is not always what it seems, and the set of rules to be used against you can be stretched ultimately.</p>
<p>To hike all over to my introduction &#8211; again: Lots of people have already praised the surrealist potential of this game, while others still fail to see it. In my opinion, if I were to name a single game that is honestly kafkaesque in its game mechanics, graphical presentation and general feel, oppressive in its set of rules, yet still giving the player a deceptive feeling of control, it would have to be <a href="http://www.jazzuo.com/games/sexyhands/sexy_hiking/sexyhiking.htm" rel="nofollow"  target="_blank">Sexy Hiking</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.56kmodern.com/timeray/24/sexy-hiking-jazzuo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
