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	<title>56Kmodern &#187; futurism</title>
	<atom:link href="http://www.56kmodern.com/division/futurism/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.56kmodern.com</link>
	<description>game truth, shun error</description>
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		<title>Enviro-Bear 2010</title>
		<link>http://www.56kmodern.com/timeray/336/enviro-bear-2010/</link>
		<comments>http://www.56kmodern.com/timeray/336/enviro-bear-2010/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 11:22:12 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[justin smith]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[tigsource]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=336</guid>
		<description><![CDATA[Nature is an endless circle. Four seasons, life, death, high and low tide, you know: that sort of analogy. Enviro-Bear 2010 might be the first game to add the roundabout to those well known symbols. It is, in its own words, a game with a bear in a car. But it is far more than [...]]]></description>
			<content:encoded><![CDATA[<p>Nature is an endless circle. Four seasons, life, death, high and low tide, you know: that sort of analogy. <a href="http://www.enviro-bear.com/" rel="nofollow"  target="_blank">Enviro-Bear 2010</a> might be the first game to add the roundabout to those well known symbols. It is, in its own words, a game with a bear in a car. But it is far more than that. It is a futurist manifesto about the relation between nature and technology. <img class="size-full wp-image-392 alignleft" title="envirobear" src="http://www.56kmodern.com/baggageclaim/envirob.png" alt="envirobear" width="256" height="192" />And, well, about nature using technology to run over and eat nature. While the basic rules of nature and technology stay intact (hibernation, can&#8217;t go into reverse when the car is still moving forwards, food makes you fat), it shows how easily this delicate equilibrium can tip over, creating the worst of two-front wars possible: Nature using technology to fight nature using technology (Two bears in two cars) &#8211; with the underlying eternal struggle of nature vs. nature underlying (badgers, food).</p>
<p>Also, bears don&#8217;t normally have such flexible and long arms, else they could easily reach up to trees and grab the honey without having to climb clumsily &#8211; parking their cars on the hiker&#8217;s parking and going home to the city for hibernation.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Humans Hanging Out</title>
		<link>http://www.56kmodern.com/timeray/378/humans-hangin-out/</link>
		<comments>http://www.56kmodern.com/timeray/378/humans-hangin-out/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 09:59:04 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[ggj-2010]]></category>
		<category><![CDATA[nyugc]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=378</guid>
		<description><![CDATA[Do you enjoy merino sweaters? Or do you question the right to lobster? Exactly, and that&#8217;s what makes you human after all. For our well designed protagonist who has just passed the Turing test, those questions are not that easily answered. Humans hanging out are a rather dubious crowd. How should he greet the inquisitive [...]]]></description>
			<content:encoded><![CDATA[<p>Do you enjoy merino sweaters? Or do you question the right to lobster? Exactly, and that&#8217;s what makes you human after all. For our well designed protagonist who has just passed the Turing test, those questions are not that easily answered.<img class="alignleft size-full wp-image-379" title="56kmodern04PM" src="http://www.56kmodern.com/baggageclaim/56kmodern04PM.png" alt="56kmodern04PM" width="256" height="192" /> <a href="http://www.humanshangingout.com/" rel="nofollow"  target="_blank">Humans hanging out</a> are a rather dubious crowd. How should he greet the inquisitive  prophet? By admitting that he despises flattering pants? But, oh no, this has only earned him a punch in the well-programmed face!</p>
<p>At least he learned more about limousines that way. But to explore limousines is profane! What now? Should he tell them he shrinks from trumpets? Or he avoids chanting? Too much information for poor robot&#8230;and off he went to robot jail. Yes, try to avoid robot jail. That&#8217;s about the only thing you can easily state in that game.</p>
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		<slash:comments>4</slash:comments>
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		<title>Strangers</title>
		<link>http://www.56kmodern.com/timeray/368/strangers/</link>
		<comments>http://www.56kmodern.com/timeray/368/strangers/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 09:42:06 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[jan willem nijman]]></category>
		<category><![CDATA[jonathan barbosa]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=368</guid>
		<description><![CDATA[Two interstellar travellers, a man and his dog (it seems to have become a quite common custom to take your pets on interstellar rides, if I might add), land on an alien planet. After a short conversation they encounter the first inhabitants, and, as it is also custom for interstellar travellers, fire their guns while [...]]]></description>
			<content:encoded><![CDATA[<p>Two interstellar travellers, a man and his dog (it seems to have become a quite common custom to take your pets on interstellar rides, if I might add), land on an alien planet. After a short conversation they encounter the first inhabitants, and, as it is also custom for interstellar travellers, fire their guns while some <a href="http://dl.dropbox.com/u/2355556/IPT-2.mp3" rel="nofollow"  target="_blank">crazy funky music</a> is playing and eradicate.</p>
<p><img class="size-full wp-image-369 alignleft" title="56kmodern17AM" src="http://www.56kmodern.com/baggageclaim/56kmodern17AM.png" alt="56kmodern17AM" width="256" height="180" />Soon the <a href="http://dl.dropbox.com/u/2355556/strangers.exe" rel="nofollow"  target="_blank">strangers</a> make their way to the planet ruler, an unsightly creature. With an evil grin (at least as far as our two interstellar friends remember), he asks them: &#8220;Have you met my children yet? Hahahaha!&#8221;</p>
<p><a href="http://www.slordig.com/" rel="nofollow"  target="_self">Jan Willem Nijman</a> and Jonathan Barbosa Dijkstra have built a nice little tale here that is bound to teach you some things about yourself, about humanity, and, above all, about the butt-ugly word shmup.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>fold.it</title>
		<link>http://www.56kmodern.com/timeray/361/fold-it/</link>
		<comments>http://www.56kmodern.com/timeray/361/fold-it/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 14:15:29 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[proteins]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=361</guid>
		<description><![CDATA[Tired of gaming away the day just to kill some time? How about gaming and at the same time helping cure AIDS? In fold.it, you have to solve puzzles by folding proteins. Originally it has been designed as an application that is run by a global computer network (you&#8217;ve certainly heard or read about distributed [...]]]></description>
			<content:encoded><![CDATA[<p>Tired of gaming away the day just to kill some time? How about gaming and at the same time helping cure AIDS? In <a href="http://fold.it/" rel="nofollow"  target="_blank">fold.it</a>, you have to solve puzzles by folding proteins. Originally it has been designed as an application that is run by a global computer network (you&#8217;ve certainly heard or read about distributed computing), but the more complex the structures got, the more errors showed up, proving that a complex matter like protein folding can not be completely calculated by even the most advanced software.</p>
<p><img class="size-full wp-image-362 alignleft" title="56kmodern0023PM(12)" src="http://www.56kmodern.com/baggageclaim/56kmodern0023PM12.png" alt="56kmodern0023PM(12)" width="256" height="180" />Eventually, its developers decided to rely on human genius: They released the software as a puzzle solving game, and now thousands of people can invent new proteins, enzymes or antibodies that could &#8211; one day &#8211; cure diseases, help decompose toxic waste or dissolve carbon dioxide. And you really want to go on playing Tetris?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hold Off Red</title>
		<link>http://www.56kmodern.com/timeray/166/hold-off-red/</link>
		<comments>http://www.56kmodern.com/timeray/166/hold-off-red/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 15:54:37 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[2005]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[matt thorson]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=166</guid>
		<description><![CDATA[Trouble, trouble everyday. But worry not, little heart &#8211; for in this game you have been equipped with a defense ray and have been given the possibilities to upgrade your stats after each wave of successfully held off woes. Yes, and the woes are of a most fiendish kind. They start off harmless and easy [...]]]></description>
			<content:encoded><![CDATA[<p>Trouble, trouble everyday. But worry not, little heart &#8211; for in this game you have been equipped with a defense ray and have been given the possibilities to upgrade your stats after each wave of successfully held off woes. Yes, and the woes are of a most fiendish kind. They start off harmless and easy &#8211; no need to shed tears, little heart. But soon you have to realize that woes and worries are ever growing, the further you go, the harder it becomes. Now, isn&#8217;t that a lovely metaphor for life itself?</p>
<p><img class="size-full wp-image-347 alignleft" title="56kmodern0023PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0023PM3.png" alt="56kmodern0023PM" width="256" height="190" />Well, basically it is a standard shooting game with a static player character that can buy upgrades and with enemies that are getting stronger each level to raise the challenge. But that static player character is a heart, and it is your task to keep it going, to blow the blues away. And also the mean reds, as in &#8220;<a href="http://mattmakesgames.com/games.php" rel="nofollow"  target="_blank">Hold Off Red</a>&#8220;.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dot2Hato</title>
		<link>http://www.56kmodern.com/timeray/308/dot2hato/</link>
		<comments>http://www.56kmodern.com/timeray/308/dot2hato/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:11:31 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[nekogames]]></category>
		<category><![CDATA[yoshio ishii]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=308</guid>
		<description><![CDATA[You will have to figure it out for yourself. The metaphors repeat to soon, and it all goes by so quickly. Dot2Hato. A million little pixels, schematic figures and triangles that bring you a little closer to understanding what interactive art might have been before the invention of the computer and might again become some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-309 alignleft" title="56kmodern0012PMdot2hato" src="http://www.56kmodern.com/baggageclaim/56kmodern0012PM.png" alt="56kmodern0012PMdot2hato" width="256" height="180" />You will have to figure it out for yourself. The metaphors repeat to soon, and it all goes by so quickly. <a href="http://www.nekogames.jp/mt/2009/10/dot2hato.html" rel="nofollow"  target="_blank">Dot2Hato</a>. A million little pixels, schematic figures and triangles that bring you a little closer to understanding what interactive art might have been before the invention of the computer and might again become some day.</p>
<p>The other games on Yoshio Ishii&#8217;s development blog are also very special. He just keeps on inventing, and in almost every single one of his games there is more creative potential than in your average industry title. And more than in your average highly praised Indie game as well.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>_dRive</title>
		<link>http://www.56kmodern.com/timeray/289/_drive/</link>
		<comments>http://www.56kmodern.com/timeray/289/_drive/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 11:59:55 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[glitch music]]></category>
		<category><![CDATA[twiggames]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=289</guid>
		<description><![CDATA[You can&#8217;t move your ship without glitching the soundtrack. You can&#8217;t win the game without losing the music. This is the basic premise of axcho&#8217;s _dRive, funky spelling included. The idea of the game revolves around using three tracks of music as stages for your space ship derivates and at the same time make the [...]]]></description>
			<content:encoded><![CDATA[<p>You can&#8217;t move your ship without glitching the soundtrack. You can&#8217;t win the game without losing the music. This is the basic premise of <a href="http://evolutionlive.blogspot.com/2008/03/derivation-of-spring.html" rel="nofollow"  target="_blank">axcho</a>&#8217;s _dRive, funky spelling included. The idea of the game revolves around using three tracks of music as stages for your space ship derivates and at the same time make the fundamental principles behind all digital art &#8211; maths, physical relationships, curves &#8211; accessible to the player. You start with one space ship, collect points and glitch the music &#8211; then suddenly, another stage comes up.</p>
<p><img class="size-full wp-image-290 alignleft" title="56kmodern0008PM" src="http://www.56kmodern.com/baggageclaim/56kmodern0008PM.png" alt="56kmodern0008PM" width="256" height="180" />The new ship is controlled at the same time and with the same means of control as the old ship, only through the leverage of different velocity and acceleration. You can collect items that change these properties, but to master the game you have to internalize the basic physical relations between your ships.</p>
<p>Therefore, <a href="http://www.newgrounds.com/portal/view/430730" rel="nofollow"  target="_blank">_dRive</a> is also an experiment in making educational games &#8211; not explaining, but simply integrating kinematics and calculus into its gameplay. Even if the game mechanics and gameplay still feel a bit coarse, it is definitely pushing the boundaries of the popular rhythm game genre.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Conway&#8217;s Game of Bigotry</title>
		<link>http://www.56kmodern.com/timeray/130/conways-game-of-bigotry/</link>
		<comments>http://www.56kmodern.com/timeray/130/conways-game-of-bigotry/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 10:54:16 +0000</pubDate>
		<dc:creator>56K</dc:creator>
				<category><![CDATA[futurism]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[dacke]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental game mechanics]]></category>
		<category><![CDATA[hot seat]]></category>
		<category><![CDATA[procedural generation]]></category>

		<guid isPermaLink="false">http://www.56kmodern.com/?p=130</guid>
		<description><![CDATA[Conway&#8217;s Game of Life has been used to describe many different phenomena: Evolution of consciousness and free will, spontaneous design or creation in absence of a designer; but never has it occured to anybody that racism could also evolve from some innocent little cells whose evolution is merely based on fixed rules &#8211; you only [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" rel="nofollow"  target="_blank">Conway&#8217;s Game of Life</a> has been used to describe many different phenomena: Evolution of consciousness and free will, spontaneous design or creation in absence of a designer; but never has it occured to anybody that racism could also evolve from some innocent little cells whose evolution is merely based on fixed rules &#8211; you only have to give the cells different colours, so they are not all the same anymore.</p>
<p><img class="size-full wp-image-134 alignleft" title="conway's game of bigotry" src="http://www.56kmodern.com/baggageclaim/greenshot_2009-11-05_11-11-49.png" alt="conway's game of bigotry" width="256" height="206" />Dacke, creator of <a href="http://forums.tigsource.com/index.php?topic=1895.0" rel="nofollow"  target="_blank">Conway&#8217;s Game of Bigotry</a>, has built up a coherent story and theory framework around this brilliant idea, thrown it into a blender with Pong and Siege game mechanics and created a two player hot seat game in which you try to come out on top against another human being controlling cell evolution and firing cell patterns towards their health bars.</p>
<blockquote><p>It is regrettable that it has come to this, but it has to be done!<br />
In the name of everything that is [INSERT_YOUR_COLOUR]!</p></blockquote>
<p>The gameplay is not very easy to figure out, but once you have learned your six action buttons by heart and started to get a grasp of Conway&#8217;s life mechanics, incredibly complex battles to the apoptosis will ensue.</p>
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		<slash:comments>2</slash:comments>
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